![]() The zombie-survival RTS became a surprise hit, spreading as fast as the game’s undead infection among influential YouTube* creators and Twitch* streamers. Instead of going through crowdfunding again, Numantian decided to release a work-in-progress version of They Are Billions on Steam’s Early Access program in December 2017. That’s why we decided to include the - to encourage strategic thinking over the player’s control skills,” said Arribas. I always liked the idea of an RTS game with much more strategic depth, especially in the construction of the bases and colonies, where strategy was more important than the player’s performance with the game commands. “RTS has mainly become multiplayer battle games. With that in mind, the studio started work on They Are Billions*, an RTS that combines intricate planning with an inventive steampunk setting and an army of zombies that can destroy your civilization at a moment’s notice. #Smalland steam early access PcThe main lesson I took from the whole process is that it’s better to begin with something small and specific before embarking on the game of your dreams,” said Arribas.įor its second game, Numantian saw yet another PC niche being unfulfilled: a real-time strategy game where success relies more on tactics than quick reflexes. While Arribas is happy with how Lords of Xulima turned out, he said it was also “a real training ground on every aspect of game development.” He and the rest of the studio - with six people in the core team, along with 30 others working in various capacities - were determined to use that experience and expertise to make their next game even better. On Steam*, it currently has a “Very Positive” rating from over 700 user reviews. Released on PC in 2014 after getting funded through Kickstarter*, Lords of Xulima was able to find a passionate audience. He immediately began work on Lords of Xulima*, a fantasy role-playing game that’s an homage to RPG classics like Ultima* and Might & Magic* (a genre that quickly fell out of favor after its heyday in the ‘90s). And so far, that philosophy has served his young indie studio well.Īrribas founded Numantian in 2013 after saving enough money to leave his IT career behind. ![]() Get more game dev news and related topics from Intel on VentureBeat.įor Numantian Games* director Jesus Arribas, having “bold and original ideas” is the key to surviving the notoriously difficult video game industry. The original article is published by Intel® GameDev Program on VentureBeat: The making of early access hit They Are Billions. ![]()
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